![]() ![]() Sly Cooper Thieves in Time, or more commonly known as Sly 4 is the last game released in the Sly Cooper series. ![]() Currently there is only a section for the currency, but it'll be there soon! Please comment below any additional questions you may have so we can try to get you the best answers, and so other players can also get answers they may need.Spanning generations and systems, this Expert+ mixtape collects tunes from your favorite video games and unleashes them in a flurry of chaos and visual splendor! Whether you're into retro or modern, puzzler or fighter, this showcase has got a nostalgia kick for you! This keeps the Challenge Mode gameplay as fair as possible for all players.Įventually this will be added to the Wiki as its own category. Q: Do the rewards in Challenge Mode apply to the Challenge Mode gameplay?Ī: Nope! The Challenge Mode rewards are strictly for the Main Game. TURN OFF 2X SPEED! What're you rushing for? Take advantage of the early waves! They're a bit slower, and you can guarantee you'll be able to kill the robots with no upgrades, so use this time to move monsters around, ensure you are getting as much gold for kills as possible (use fluffy/fluffier/fluffiest, make sure they die in Nimbus's aura, etc.) You need to do this to maximize gold production. You have 3 layouts, use them! It's important for switching back and forth and moving your monsters across the map. You need to make sure you are maximizing your gold as much as possible, both in terms of production and spending (2 DPS). However, there are some general tips we can provide:įocus on 2 DPS - It's similar to the META for the main game. And if they are, they'll likely be in #challenge-map. As time progresses and more people are familiar with newer strategies, it's likely layouts will be posted. People at the top most likely will not want to share their layouts as there is a leaderboard tied to your highest wave. Q: How do I setup a layout for Challenge Mode?Ī: Since Challenge Mode is pretty new, and the rewards are even newer, it's hard to get a straight answer on this. While this may change in the future, so far the points and upgrades are staying the way they are. Just about all players have a fair chance at getting these upgrades as quickly as anyone else. Challenge Mode was meant to add longevity to the game by giving you a game mode that will take a long time to complete, so players who have been here forever can't just rush to the finish line. Q: Why do the upgrades seem so expensive?Ī: That's because they are. There are similar upgrades such as Game Speed, Critical Hit Damage, and Gold but then there are unique upgrades such as "Leaderboard Icon" or "Drone Duration" which open up the possibility for more of these upgrades in the future. ![]() The CM points can then be spent in the Challenge Map menu (under the Collections Tab). You earn CM points by playing the Challenge Mode minigame, and the points are driven by how many waves you successfully pass. However as of there are now a set of unique rewards tied to "Challenge Mode Points (CM Points)". When you start the Challenge Mode Mini-Game it will give you a more in-depth list of all the gameplay changes from the regular game.Ī: Initially it was just to flex your ability to plan and strategize with a different game style. The only exception to this is on the first robot that gets through, that's a freebie and will not hurt your HP. Each robot that enters the portal in the center, will reduce your HP by 1. The goal is to survive as long as you can, with 25 HP to start. It was designed to be a true test of skill, planning, optimization, and monster placement strategy. As of an update was released (1.43) which now incents us to play the Challenge Mode.Īs such, with increased attention to the mode there have been a surplus of questions, and here are some of the most commonly asked ones and their answers:Ī: Challenge Mode is a minigame for Idle Monster TD. So one of my main goals since the Challenge Mode Update released was to get a in-depth guide created for it, however at its release there wasn't much information about it, nor a huge drive to play it.
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